So you have to rely on trial and error and chance to find the right rooms and the rights heroes/attributes/skill/trinkets to beat the opponents in the endgame. If you do know what's the best way (at least the last four dungeons have no random rooms) you will still face numerous very tough opponents while your heroes can't get any better (the upgradeability of weapons and armor ends at level 4, only your resistances get slightly better). If you compare it to the gameplay before these two dungeons are way too difficult. Especially the SECOND AND THIRD "darkest dungeons" are so tough that it's almost certain some of your level 6-characters won't survive the first run. 3) Of course dying of maxed characters is much more annoying than dying of level 1 characters so the game mechanic should provide some means to evaluate the last dungeons in a better way. If the gameplay wouldn't be so repetetive and would be more varied it would be more acceptable to spend so many hours. If you plan wisely you can avoid the latter to happen (luckily I had enough heroes but I can imagine there are folks who will find this mechanic too frustrating). And it gets really annoying if too many heroes of a certain class die (for example healer) and you have to build up new heroes from the start. But the gameplay itself gets tedious after 30+ hours of the same dungeons and same opponents. 2) To level up at least 16 level 6 characters you have to invest hundreds of thousands of gold, hundreds of resources (like the busts and portraits) and many hours of gameplay. But this design decision seems to be an artificial and unnecessary prolongation of the gameplay. After more than 30-40 hours of gameplay you may have enough level 6 heroes (I had 20). BUT the big problem is the balancing of the ENDGAME, meaning when you enter the last four (darkest) dungeons: 1) The game forces you to use four different heroes for each dungeon meaning 16 level 6 characters in sum, because once a hero has left a darkest dungeon he will never go back. BUT the big problem is the balancing of the ENDGAME, meaning when you enter the last four (darkest) dungeons:ฤก) The game forces you to use four different heroes for each dungeon meaning 16 level 6 characters in sum, because once a hero has left a darkest dungeon he will The premise of replaceable heroes and deadly fights is promising and is working in the first two thirds of the game. The premise of replaceable heroes and deadly fights is promising and is working in the first two thirds of the game. That is why everybody who plays it uses the wiki. It doesn't get any easier as you progress, in fact it gets much harder and requires you to know the strengths and weaknesses for each boss and particular area inside and out. I could go on but I think people get the gist from these low score reviews. It has become so repetitive that even the voice of the amazing narrator is beginning to grate on me, because I've heard everything he says 100 times. However from my perspective that is only marginally better than a party member dying, because the surviving heroes will need disease cures, stress heals, and quirk adjustment, requiring them to sit on the sidelines for up to three missions. The best you can do is swallow your pride and retreat, and abandon the mission if necessary, at the slightest hint of danger. Everything could be going very well and then you get ambushed once and suddenly you're in a life or death situation because the enemy shuffled your party and crit you once. The thing about this game is that no matter how well you prepare, you will lose heroes, due to the randomness inherent in the gameplay. That is taking into account modest losses during the level-up process. This is proving to be a huge task, and by my estimates I will need to play the game for another 20 hours before I reach that point. Now that I got to the "Darkest Dungeon" final levels, I have nothing left to do in the game except to level up another 12+ heroes to level 5 so I can actually run them. It was very fun when I was progressing and killing bosses. This is proving to be a huge task, and by my estimates I will need to play the game for another 20 hours This is a good game that I want to like more than I do. This is a good game that I want to like more than I do.
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